The Autodesk book, THE FUTURE OF MAKING, tells remarkable stories of how emerging technologies are changing how we make things, who makes things, and the very nature of the what we make. The book expands on Autodesk's vision of how the building, manufacturing, and digital story-telling industries are converging to have more in common. Filled with beautiful images, infographics, and provocative ideas, it shows how leading designers, architects, manufacturers, and makers are creating better things.
The book has three levels of consumption:
- Look at the pictures and get the general idea
- Look at pictures and read the "pull quotes" in large type to understand what the pictures represent
- Read the actual chapters and become truly informed about the future of making
In addition to the book itself, I took a stab at one sentence highlights to try to give you the main idea, i.e., the "punch line," contained in each chapter.
Capture |
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Evolution of Sensors | The human biological senses of sight, sound, direction, smell, taste, and touch are being closely approximated by technology like cameras, microphones, LiDAR/Sonar, chemical sensors, spectral analysis devices, and haptics. |
Modeling Paradise | Green Village found that a better way to build bamboo homes in Bali is to use design and analysis tools instead of constructing miniature physical models and stepping on them to see if they collapse. |
A Bionic Man | Hugh Herr has prosthetic legs that cost millions of dollars but allow him to climb mountains better than he did before. |
Re-creating Reality | Scanners and photogrammetry (making 3D models from pictures) allow the real world to be brought into the computer. |
Making Shade in Abu Dhabi | "The Al Bahr Towers' adaptive facades reduce energy consumption white invoking architectural tradition." |
The Age of Guessing is Over | Capturing reality leads to better design and easier making through better feedback cycles but challenges designers to think in new ways. |
Compute |
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Evolution of Computing | Computing power is increasing while decreasing in physical size. |
Making Connections | Computational Building Information Modeling brings order to design complexity and information sharing for massive architectural projects. |
The Power to Enable Play | The Bjarke Ingels Group explores design alternatives in playful ways to unleash their untapped creativity. |
The Upper Hand | Procter & Gamble test their products by simulating their use with a database of over 1000 hands of varying sizes, ages, and strengths/weaknesses. |
The Alien Skeleton | Airbus used generative design for a stronger but lighter partition that separates the pilots from the passengers. |
Being There | "Virtual reality is quickly moving from a visualization tool to a full-blown design tool, revealing new details and information to designers in real-time." |
When Machines Learn | Artificial intelligence was able to learn what makes a Rembrandt a Rembrandt so that it could generate a new painting in Rembrandt style that rivals the originals. |
Thinking Has Been Upgraded | Computation will abstract complexity, surpassing human cognition, and the implications are vast. |
Create |
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Evolution of Fabrication | Hand tools for forming, cutting, casting, molding, joining, and adding are being replaced by mechanized forming, CNC machines, computerized casting, injection molding, robotics, and 3D printers. |
Nike's 3D Sprinter | Nike developed a set of running shoes for 400-meter world champion, Allyson Felix, where one shoe was optimized for turning and the other for acceleration. |
Architecture Assembled | Facit Homes and BONE Structure are applying manufacturing assembly-line techniques in the construction of new homes. |
What Lies Beneath the Sequential Roof | The Institute for Technology in Architecture designed the roof of its headquarters computationally, and it was built by robots. |
The Unbearable Freedom of Manufacturing | GE scientists are developing alloys that are as tough as metal and can withstand extreme temperatures but are one-third as heavy. |
Robot Be Nimble | The San Francisco Museum of Modern Art added a 10-story, 235,000 sq. ft. addition whose facade was created from 700 robotically-made unique glass fiber reinforced plastic panels, a material typically used for the manufacture of boats, that weighs 1 million pounds less than an equivalent amount of cement. |
The Gap Between Idea and Object is Vanishing | Efficient creation will transform business because digital processes are more connected and allow robot creation to complement human creation. |
Compose |
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Visualizing Materials | Things are made from twelve kinds of substances: metals, alloys, glass, metamaterials (not found in nature), ceramics, plastics, semiconductors, composites, viruses, single cells, tissues, and complex life (matter with volition). |
Design by Design | "At labs around the globe, researchers are charting the future of advanced materials." |
The Self-Assembly Line | Skylar Tibbits is exploring "Active Matter" - a new kind of material that reacts with the environment (e.g., light, water, radiation) to assemble itself. |
Gone Viral | Researchers are able to program DNA by encoding functions into programs that can be delivered by viruses. |
The Material Genome | "If researchers can accurately model the behavior of all atoms in a material, they should be able to predict its properties." |
Stuff Matters | Compositions will be more precise and predictable, producing new solutions as well as new classes of products, as these compositions become more biological. |
Communities |
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A Global Network of Makers | Technology centers catalyze new possibilities for making through fabrication shops, an open-innovation residency program, and engagement within companies and across industries. |
Designing Through Full Immersion | To design a remote primary school, MASS Design made is appropriate for the African people who would build it as well as the African people who would use it. |
Connections |
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A Bridge Assembled in Midair | MX3D used 6-axis robots to 3D print metal in mid-air, literally building the bridge as they walk across it, taking additive manufacturing from small to large scale. |
Desire in the Digital Age | Georges Kern of IWC Schaffhausen explains why consumers still want elegant, expensive watches in the age of digital phones that tell time. |
The Augmented Office | Steelcase is pioneering the use of sensors in office buildings to create systems that let workplaces communicate with their occupants. |
Bullitt's New System | Bullitt designs buildings that meet the Living Building Challenge, adhering or exceeding standards related to site, water, energy, health, materials, beauty, and equity. |
Tesla Robot Partners | Tesla's factory features brilliant orange robotic arms and their human counterparts that cut, mold, weld, and polish aluminum into brand new cars. |
A Robot for Anyone | Modbot is working to bring the power of robotics to huge new audiences — from small manufacturers to schools to hobbyists to filmmakers. |
Clothes in Size "Me" | MAS makes bespoke clothes to match the customer's taste, activities, and exact proportions. |
Q&A |
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The Future of the Future |
Thoughts from former or current Autodesk employees:
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Choices |
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Ride the Curve | "Equip yourself with exponential tools to move from guessing, wondering, and approximating to knowing, solving, and expressing precisely." |
Connect What's Important | "Identify how isolated parts of something connect with and inform each other to make systems flow better." |
Know Limitations | "Seek to move away from extraction to embracing aggregation and regeneration." |
Design Systems That Adapt | "Learn from biology to shift from building to growing or farming things." |
Seek Empowerment | "Find the people who share a common vision and passion to learn, share, and make things that are important." |
Apply Intelligent Tools | "Take advantage of the phenomenal power of learning algorithms to go from demanding obedience in our tools to valuing their autonomy." |
Autodesk has always been an automation company. Today, more than ever, that means helping our customers automate their design and make processes. We help them embrace the future of making, where they can do more (e.g., quantity, functionality, performance, quality), with less (e.g., energy, raw materials, timeframes, waste of human potential), and realize the opportunity for better (e.g., innovation, user experience, efficiency, sustainability, return on investment). The future of making as documented in THE FUTURE OF MAKING is that opportunity for better.
I have a few copies of the book left. Contact me at [email protected] if you are interested in a copy.
Book learning is alive in the lab.