Most technology previews are wide-open. Others are limited. Project Play is a technology preview where you request participation. The team looks at how many slots are available and adds participants on an ongoing basis. Recall that there is a relationship between Project Play and Autodesk ReMake. Many of you may remember Autodesk ReMake when it was a technology preview called Project Memento.
Project Play — the technology that powered the Smithsonian X 3D project and the latest interactive web, mobile, and VR experiences of the digitized Apollo 11 command module, is available as a technology preview. Project Play is a node based WebGL authoring tool for creating real-time interactive web experiences. These can be product instructions, real-time interactive presentations, or configurators, among others. They are created in the browser and can be viewed and interacted with in browsers, on mobile, or experienced through VR devices.
Now does that sound like something you want to play with? If so, here's how to join:
- Check out the documentation and some small examples as inspiration for what one can do with Play to verify that Play is right for you.
- Request participation by joining the Autodesk Labs project: REQUEST PARTICIPATION.
- The team will consider your request.
- When you receive an email that you've been added to the project, go create an account on the play site itself. (The link will be in the email.)
- When you receive an email that your Play account has been activated, you can start playing.
- Once activated, visiting the site includes sample materials that you can play with.
As part of requesting participation, you fill out a short survey:
- Which industry do you come from?
- Please describe what kind of projects you would like to do with Play.
- Please provide a link to a website or your portfolio.
- In what platform are you interested?
- What software do you use today (modeling, graphics, etc.) and have you ever used Node-based software?
Your answers to these questions are what the team uses to determine if they grant your request for participation or not, so be specific in your answers.
So if you've looked at the documentation and samples, the next step is to join the Autodesk Labs project:
Last week the team updated Autodesk ReMake. Technology champion and product manager, Tatjana Dzambazova described what was in the update.
We just pushed out a new build of Autodesk ReMake for both Windows v17.25.0.16 as well as Mac v117.25.67 with a few bug fixes and some small updates. The updated features/improvements include:
- Updates to the coordinate axis alignment during export to make the export orientation more controllable and predictable:
- For advanced export, display grid with coordinate axes aligned to WCS if 'World' is selected. Align to UCS if 'Scene' is selected.
- For quick export, display grid with coordinate axes aligned to the UCS (free users only have access to setting UCS and not WCS).
- Y axis checkbox was added in the Advanced export. (When checked, the y- and z-axes will swap and the y-axis will be the normal vector of the grid)
- Coordinates now also have X, Y, and Z labels for easier understanding of the orientation of the model prior to export.
- Quick export for Project Play sample projects. This will prepare the models in size and texture for ideal viewing and use in Project Play (150k Model size, 4k Texture OBJ export).
- In this release, we fixed various instability bugs as well as the missing texture during export bug that was due to the presence of special characters in the folder path of the ReMake file.
- In this release we are officially closing the promotional period that allowed users with FREE accounts to process 250 images and are moving to the following model:
- TRIAL users – remains unchanged – users can enjoy 250 images reconstructions and the full PRO version without any limitations for 15 days
- FREE users – 50 images max, Standard Quality of processing
- STUDENTS and EDU – no changes. Image limit 250, Quality of reconstruction: Standard, the rest of the features are NOT limited.
Thanks. Tatjana.
We look forward to your feedback at [email protected] or in the dedicated discussion forums on the project.
Improved playtime is alive in the lab.