Many of you may recall Autodesk ReMake when it was a technology preview know as Project Memento.
Tatjana Dzambazova is one of our Product Managers for Reality Solutions. Reality solutions are where you take what's in the real world, the reality, and bring it into the computer using techniques like laser scanning or photogrammetry; or where you take what's in the computer (3D model) and bring it out into the real world, the reality, with techniques like 3D printing. She recently filed this report:
The team has posted updates on both on ReMake and as well as the ReMake online Viewer (Project Play template)
ReMake:
We pushed a new update of ReMake for both Windows and Mac:
https://remake.autodesk.com/try-remake
What’s new in this build:
-
A new improved Mac version of ReMake. This Mac version has many fixes that forum users reported in the prior beta version and is now on par with Windows on all but one feature — the Mac version does NOT have the local reconstruction option. Please note that you will need to first drag your old Mac version into the trashbin and then install this new one. This is a fully functioning Mac version, but it is still in limited FREE Beta period.
-
Improved quad export for Fusion 360 workflows with increased target quadmesh size and more successful conversion of ReMake models to T-Spline.
-
Export to point cloud formats XYZ and PTS (Note that a direct export to .RCP comes in one of the next releases but you can use one of the above formats to export point cloud to any other application)
-
Fit and Finish
- "Streamlined Export" — We consolidated all types of export in one dialog where you can now find the generic export with all types of settings as well as the "Quick export" in which we prepared single click automated exports for various workflows for users who don't want to mess with too many settings and want successful workflows. (Note that in FREE version, you only have access to the quick exports.)
- Specify X,Y,Z dimension to set scale
-
SmartCrop/SmartTexture are back — Due to some instabilities in the launch build, we temporarily disabled the SmartCrop and SmartTexture. In this release, we have brought them back. Note that they are both to be used with caution:
- SmartCrop makes for a cleaner model as it only reconstructs what is in 'front' of the camera, but it can happen sometimes that it chops off parts of the model. If that happens, turn it off and reconstruct again.
- SmartTexture is a bit of a misleading term — it's just a different way to calculate texture, but it's not better or worse (as the word smart might imply) — it works better on some and worse on other captures. Again, if you don't get good results with it, try turning it off and vice versa.
- SmartTexture has now been added to offline / local reconstructions.
-
Export diff analysis report — Diff Analysis printable report
-
Stability and bugs — We fixed majority of the forum/user reported instabilities and bugs. Please test and let us know if the issues you experienced remain.
-
Known Issues — On some rare configurations in the Mac version, the buttons for the Editor/Dashboard are invisible. We are working on it and expect a fix soon.
ReMake Explorer (a Project Play template)
With this update, we also updated the ReMake online viewer that now has:
- Live Section
- Measurement
- The same shaders as the ReMake editor
To access:
In ReMake, do the usual Publish to Gallery and when you land in the Play environment — select (drag&drop) the Explorer template over your model and publish. In the published view, you can now control the shaders as in ReMake (wireframe, sold gray, textured, texture with wireframe, and xray) within the viewer, as well as control the size and color of the measurement markers, set units etc, control the visibility of the turntable, section and measurement in the already published model. More controls will be added to that as well. Note that you if want this new functionality on your already published models, you will need to re-publish them again.
Thanks, Tatjana.
As you can see from her message above, Project Play is another one of Tatjana's projects. It is active now.
Some technology previews are wide-open. Others are limited. Project Play is a technology preview where you request participation. The team looks at how many slots are available and adds participants on an ongoing basis.
Project Play — the technology that powered the Smithsonian X 3D project and the latest interactive web, mobile, and VR experiences of the digitized Apollo 11 command module, is now available as a technology preview. Project Play is a node based WebGL authoring tool for creating real time interactive web experiences. These can be product instructions, real-time interactive presentations, or configurators, among others. They are created in the browser and can be viewed and interacted with in browsers, on mobile, or experienced through VR devices. No programming nor compilation is needed for the creators, and no installation or plug-ins are needed for the end users.
Now does that sound like something you want to play with? If so, here's how to join:
Reality capture that leads to media is alive in the lab.