Yesterday one of my facebook friends inquired about developing a video game. He wanted to read up on Autodesk applications that were suited to the task. Although not related to Autodesk Labs, I thought this would make an interesting blog article, so I solicited input from Director of Product Management, Ken Pimentel and Maya Technical Product Manager, Cory Mogk. AE Subject Matter Expert, Jason Pratt, solicited customer, Bobby Jones, who provided additional detail.
Planning your game is key to success. As part of planning, you need to consider the following assets.
- 2D graphics
- 3D models
- Custom shaders
In a nutshell, if you want to develop a game.
Sketch out your concepts using Autodesk Sketchbook.
Create the most detailed characters imaginable with Autodesk Mudbox.
Capture interactive performances of actors with Autodesk Motionbuilder and apply it to your characters .
Create intelligent wayfinding/AI with your characters using Autodesk Kynapse middleware.
Create believable in-game animation using Autodesk HumanIK middleware.
- Game play logic
- Network connections
- State serialization
These areas of focus can be addressed in the order provided.
- Mobile devices
Distribute games to friends who can help you test on the platforms above.
Senior Product Manager, Ursula Sadiq, thinks there may be a utility that can convert an AutoCAD Plant 3D model into a video game scene. This would be great for a Bruce Willis type game where a good guy hunts down bad guys at an oil refinery.
Thanks to Ken, Cory, Jason, Bobby, and Ursula for their help.
Stirring the development cauldron is alive in the lab.