We love our Perceptive Pixel Multi-touch Wall. Last night Ben Cochran, John Schmier, and I manned the device as part of the Exhibit Hall opening. We allowed AU attendees to interact with the wall to experience the gestures software developer, Eddy Kuo, programmed our copy of Autodesk Design Review to recognize.
Dimension | Touch Points | Action |
---|---|---|
2D | 1 finger | pan (move with finger) |
2 fingers | zoom in (fingers move apart) zoom out (fingers move closer) pan (move both fingers) - The guiding principle is that the two points under your fingers stay there. | |
3D | 1 finger | rotate (move with finger) |
2 fingers | zoom in (fingers move apart) zoom out (fingers move closer) pan/zoom/roll (move both fingers) - The guiding principle is that pan, zoom, and roll all happen at the same time so that the object “held” under the two fingers says under the two fingers as they are moved. | |
3 fingers | orbit (two fixed fingers define axis, third moving finger rotates about that axis) | |
6 fingers | enter pull apart mode (grab the model with one hand (5 fingers); then use 6th finger to pull apart) | |
10 fingers | reset the model - very convenient for demos |
The Perceptive Pixel Multi-Touch Wall is leading the way in the advancement of multi-touch devices. With Microsoft Windows 7 being multi-touch enabled, in the not-so-distant future it is quite possible that other form factors, e.g. surface computing, may provide multi-touch capabilities at different price points in a vast array of sizes. For example, the Apple iPhone is two-finger touch-enabled today at a reasonable cost, and we hope to see design-capable sized displays in the not too distant future
Demoing multi-touch is alive in the lab.