The saga continues. :-) Those who have been following my blog postings know that Scott Adams, creator of Dilbert, specified what he considered to be the "ultimate house." He did this via a series of articles on his blog. At first he focused on the utility of having a storage room right next to the family room [Ultimate House]. He then made updates based on reader comments posted to his blog [Ultimate House Plan (take two)]. Having recently injured his knee playing tennis, Scott recognized that going up and down stairs might be a chore [Ultimate Single Story House - update], so he updated his two story design to a one story. In his latest installment he made some small changes such as adding a fountain and a kid's bathroom [Ultimate Single Story House - update]. Scott refers to his process as "open design" where "hordes of people essentially guide the design."
Throughout this process I have been updating a floor plan that reflects Scott Adams' changes. You can see my diagram in Project Draw by clicking on the thumbnail image below:
It has been fun for me to read Scott's postings, understand the rationale behind his changes, and then reflect them in the diagram. Scott's process reminds us much of Autodesk Labs. As we develop software, we are encouraged that hordes of people essentially guide its design. Thanks to you - it's working.