Scott Sheppard

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Human-Computer Interfaces

January 15, 2009

inhabitat: HP Announces Flexible Computer Screens On the Horizon

Asu2009

My alma mater has been at it again.

Arizona State University’s Flexible Display Center and HP recently announced a prototype of a flexible lightweight computer screen that is created in a similar roll-to-roll manufacturing process as thin-film pv, These new computer screens are printed onto plastic sheets that are virtually indestructible, use less energy, and are less costly to produce than conventional screens. These new displays could potentially use up to 90% less materials by volume to produce as well.

Imagine unrolling an E-sized sheet on the hood of a pickup truck at a construction site with a wireless internet connection to Buzzsaw and having the workers build from the most up to date drawings. It can happen in our life time.

Keeping you abreast of other forms of human-computer interfaces (besides multi-touch screens) is alive in the lab.

December 29, 2008

Do It Yourself Multi-touch Development

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At Autodesk University we had the Perceptive Pixel Multi-touch Wall in the exhibit hall. Though I have not blogged about multi-touch in a while, this sparked renewed interest in this topic. A Mr. Richard Feder of Fort Lee, New Jersey wrote in:

    I am working on an interactive application using multi touch screen technology. I am interested to know what kind of software packages or software development kits are available for the touch screen technology interface? I want to find an open source piece of software in this area to test some ideas out on. I am interested in smaller multi touch screens if you are aware of any.

Autodesk Labs Human Computer Interface Software Developer, Eddy Kuo, and Geospatial Senior Systems Developer, Hans Kellner, had immediate answers:

For a broad overview of this topic, you may wish to look at Dan Saffer's Book Designing Gestural Interfaces:

Thinking about using just our fingers to tell a computer what to do is alive in the lab.

December 22, 2008

Autodesk Gallery: Augmented Reality Demo

Autodesk Labs Software Developer, Eddy Kuo, and Technical Evangelist from the office of the CTO, Brian Pene, have been working on augmented reality. Augmented reality is the ability to add 3D computer models to real world scenes. This is typically made possible by inserting a marker into a scene, viewing the scene with a video camera, and using computer software to replace the marker with an image of the model. As the marker is moved, the computer model is correspondingly moved, and the streaming video is updated. All of this happens in real time. By now you've all seen the motorcycle demo from AU:

Prior to AU, Brian Pene filmed an architectural-based demo of this at our Customer Briefing Center at One Market Street in San Francisco. I placed a low quality version of his video on YouTube:


http://www.youtube.com/watch?v=QCtP8QOrjgM  

For you non-YouTubers or those who want a higher quality movie, you can see the view as:

Exploring another way to experience a design before it is real is alive in the lab.

December 19, 2008

These kids today...

I went to De La Salle High School in New Orleans. I am a computer scientist today because I took a BASIC programming class in high school. It was taught by our math teacher. I saved my programs as holes punched on paper tape. While on the computer, time flew by. I knew this would be a good way to spend 8 hours a day. Little did I dream it would some day become 13. :-)

I got this email today:

    Scott

    Last week we tried the Wii remote in class here at Wheeler High School. I got it installed, tried it out ahead of time, and then let the students use it to show off their creations. Everyone thought it was cool, but it did tend to crash if they moved too fast. I put some photos of us using it at

    http://wildcatdrafting.com/index.php?option=com_content&task=view&id=324&Itemid=1

    Keep up the good work. I enjoy reading about the things y'all are doing in the lab. When I can, I add it to the class.

    Jack Reece
    Engineering Drawing and Design
    Wheeler High School, Room 002
    www.wildcatdrafting.com

High schools have advanced way beyond paper tape. What a great gift for the Labs team. Thanks for your feedback Jack. I am delighted that potential computer scientists of tomorrow are getting exposure to new technologies today. Autodesk Labs is proud to do its part.

December 11, 2008

Augmented Reality 3D Motorcycle demo

Yesterday I showed Jeff Kowalski's main stage presentation that features the 3D motorcycle; however, before this presentation came to life, Eddy Kuo and Brian Pene had it working at the San Francisco office.


http://www.youtube.com/watch?v=3YXdjNofHgI

A lot of work goes into making Autodesk University happen, but we get so much out of it.

Celebrating the completion of another successful AU is alive in the lab.

December 08, 2008

Autodesk Research Microsoft Surface at Autodesk University

The Autodesk Research team helped us with the Discovery Space at Autodesk University. Autodesk Research team members, Alex Tessier and Mike Glueck, received a shiny new Microsoft Surface for the Autodesk Labs booth. They unpacked it and in only a few hours, placed some content on it.


http://www.youtube.com/watch?v=rz9JmF13FtY

After it was all set up, I experimented with it briefly.


http://www.youtube.com/watch?v=hqMVIlCzFV8

Even while holding the FlipCam in one hand and using the other to interact with the device, I was able to conduct a brief demo while filming - sorry for the unsteadiness. :-)

Walking and chewing gum is alive in the lab.

December 02, 2008

Assembling the Multi-touch Wall for Autodesk University

Today the Autodesk Labs team spent the day setting up our Discovery Space in the Exhibit Hall. I helped John Schmier assemble the Perceptive Pixel Multi-touch Wall. Although this was my second time assisting with this task, this was the fourteenth time for John. Our multi-touch wall really gets around, e.g. Civic Center North in San Rafael, Customer Briefing Center at One Market in San Francisco, TED Conference in Monterey, and Autodesk University in Las Vegas. I filmed snippets of our work.

We look forward to showing off Autodesk Design Review and Autodesk Mudbox running on the multi-touch wall. The gesture-based updates we have made to these applications specific to multi-touch interaction demonstrate different and better ways to work with design data.

Multi-touch is alive in the lab.

October 29, 2008

YouTube: Windows 7 PDC, Autodesk Demo

Hans

You've seen him on his Mudbox video that I posted:

I've written about him on this blog:

Senior Systems Software Developer, Hans Kellner, participated in the Windows 7 developer conference today. Once again he showed a special Labs version of Mudbox enabled with multi-touch:

Leveraging the abilities of upcoming operating system technologies is alive in the lab.

October 28, 2008

Look Maw - Just Hands

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Based on our work in the area of human-computer interaction on topics such as:

we received an interesting link to a YouTube video from one of our loyal Autodesk Labs community members - Sinisa Kolaric:

Check it out. Let us know what you think: thelabs@autodesk.com. How would this apply to AutoCAD, Inventor, Revit, Design Review, or Maya? What are your thoughts?

September 26, 2008

How the Tangible View Cube Got Its Start

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Senior User Interaction Designer, Lira Nikolovska, is one of the inventors of the Autodesk Tangible View Cube. She sent some great information for my blog.


Greg Demchak, Matt Jezyk, and myself [Lira] are the three Revit designers behind the "Tangible View Cube" project. The Tangible View Cube is a small, wireless handheld device used for controlling the orientation of an on-screen 3D model. The device can be passed between users to share control of the orientation of the 3D model.

Over a year ago we visited an architecture office for user research. Completely unrelated to why we were there, a few clients asked why, at a time when tangible computing is taking a full blown swing, Autodesk still focuses on mouse and keyboard inputs. "Have we not evolved?" they asked. Greg recently finished working on the Chicago project and we had been discussing tangible interactions. Matt has always tinkered with programming and was into hacking Wii, inspired by a fellow CMU grad. I have background in tangible interactions both from MIT and Philips Design and have developed interactive furniture. In the train on the way back to Boston, we brainstormed about possible tangible inputs and agreed to start by designing a physical representation of the View Cube available in many Autodesk applications. It was a small and well-focused project that could help us get started and would not require large resources to make. We developed the concept but swamped with day-to-day work, we commissioned Patten Studio to develop the prototype. We reached out to Brian Pene when we learned that he had been also working in the tangible interactions space.

Long term we would like to start exploring scenarios of application of tangible computing to conceptual design and other phases of architectural projects.


Thanks Lira.

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