Early this morning I walked the AU Exhibit Hall before it opened. I couldn't help but notice the big props that are included with many of the show booths.
With apologies to Peter Gabriel, a big time is alive in the lab.
Early this morning I walked the AU Exhibit Hall before it opened. I couldn't help but notice the big props that are included with many of the show booths.
With apologies to Peter Gabriel, a big time is alive in the lab.
Yesterday Shaan Hurley and I presented some of the technology previews available on Autodesk Labs. To set the context for the technology previews, I presented why Autodesk even has a Labs. I noted that when many people think of Labs, they think about a separate bunch of guys running around in white lab coats working on crazy experiments. At Autodesk it is not like that. Though we do have an Autodesk Labs software development team, Autodesk Labs is really a process. The technologies featured on Labs actually come from all parts of the company -– not just one group of guys in lab coats. Autodesk Labs is really our vehicle for connecting with you.
The primary way people discover new Autodesk technologies is the web site: labs.autodesk.com. The purpose of the web site is to make technologies available and let customer feedback shape their future. Our aim is to turn an invention into an innovation with customer participation. It’s fine to invent a new technology but it doesn't become an innovation unless it gets put in practice by the industries we serve. The labs process is designed to identify the inventions that should be innovations, and the ones that shouldn't.
Autodesk has a couple of contact points with the outside world. Going in reverse order, most of you work with shipping products via our Subscription Center.
But prior to that, some of you participate in beta programs. These are done under NDA. You help test, but you cant run around telling anyone about it. The emphasis of a beta is to make sure a product is ready to ship. Even though a beta may occur months prior to release, believe it or not, there’s not enough time to address suggestions like “Why don't you redo the feature this way?” or “I wish it did this instead of that.” During betas, our development teams really want to know if what they have built works or not.
Autodesk Labs was created to handle those kinds of questions. “What if we totally redid this?” or “What if we made it do something else instead?” When something is on Labs, it is early enough in the life cycle that questions like this are welcome. To open up to as large an audience as possible, there’s no NDA – Autodesk Labs is wide-open to the public. The technology is said to be in preview mode. In fact we're not even allowed to call them alphas or betas because that would imply that something is nearing release. In the case of Labs, it can go either way. Some previews go on to become products. Others die a quick death. So Labs is a step between research and beta.
Speaking of research, the Research guys work with universities on cutting edge research. They are free thinkers who can propose any idea that is “so crazy, it just might work.” That leads to innovations that would otherwise be unheard of. Autodesk Labs tries to be a bit more pragmatic. We focus on commercially relevant technologies that our customers can try. We want to find out if the newly possible is indeed practical.
So in terms of progression, ideally something starts in research, gets tried as a preview, gets a thumbs up from the Labs community, gets developed fully, goes to beta, get a thumbs up as ready to ship, and is available as a product or service.
The Autodesk fiscal year runs from February 1 to January 31. So right now we are in FY13. If we look back at the past 5 years, you can see that the Autodesk Labs process has been growing in terms of new, updated, and graduated/retired technology previews. The various divisions within the company are happy to leverage the Labs process. So with your participation, the process has been working. Thank you.
The art of explaining is alive in the lab.
Today at the AU general session, Autodesk CTO, Jeff Kowalski, kicked things off by talking about:
He started out by noting that, at Autodesk, we're toolmakers. We make tools for you guys: the people who are imagining, designing, and creating a better world. And because we're toolmakers, the big question for us is always: which tools should we make? To answer that question, we turn to our vision of what design is, what it could be, and why it's important.
Jeff touched the double-edge sword relationship man has with tools. He asked us to think for a moment about the impact that tools have had on our success and evolution as a species. He showed the oldest existing tool made by a human being: a stone hand axe that is 2.6 million years old. The ability to make and use tools like this is what made us human, and set us apart from the other animals. But our tools didn't just “make us human” - they literally made us. They made our hands and they shaped our brains, over millions of years of interacting with them. Our tools have changed the way we think.
In many ways, we literally see the world through our tools because it's often the arrival of a new tool that opens our minds to new possibilities that we would have never imagined before. New tools not only make it possible to do new things, they actually expand our very vision of what we believe to be possible. Even today our design tools have tremendous influence on what we can and cannot conceive and create. Tools may be one of our greatest achievements, but they're also one of the most powerful limitations on our capabilities.
When we look closely at the things we create, we can see clearly the traces of our tools -- their very features -- in the characteristics of those creations. There are many people in the AU audience who can look at a building, or a car, or a consumer product, and literally tell which piece of software was used to create it. Physical tools -- the chisel, the saw, the axe -- leave tool marks; and digital tools also leave their mark in the things we design. So the good news is that we can conceive and create anything our tools are capable of, but the flip side is that it's hard for us to think about or do things our tools are not capable of. The limitations of our tools have always placed a kind of outer boundary on the things we can conceive or create, and at Autodesk it's our mission to keep expanding that boundary.
Traditionally, design tools have focused mainly on the concept of form. Form creation is, of course, critically important, and it's something we've gotten really good at over the years. But there's more to design than just form. Today at Autodesk we've turned our attention to the entire design process, and have gotten some really exciting results. When we look at design in its entirety, we know it's also about:
Today at Autodesk we're focusing on creating tools that address all of these important aspects of design.
Usually the design process begins with an idea - something that's inspired your imagination. Once that happens, the next step is bringing that idea out of your head, so that you can develop it and share it with other people. In the past, design technology hasn't been very helpful in the imagination stage of the creative process, but now we've developed some new tools that can help you capture, develop, and express even your most nascent ideas. Tools like Autodesk SketchBook are essentially digital sketch pads that work just like paper napkins, only better. There's also 123D Design, which helps you quickly explore your ideas in 3D, and 123D Make, which makes prototypes quick and cheap to build. All of these tools, taken together, are expanding the boundaries of what's possible for us to do in the imagination phase.
FUNCTION and PERFORMANCE
Think about the difference between what a designer cares about, and what an engineer cares about. Engineers don't really focus much on the actual shape, or form, of whatever they're creating. They focus more on what will it do, and how will it work, out there in the real world. Today we have some new tools that let engineers sketch out and explore multiple functional ideas before having to commit to any single idea.
After sketching out functional ideas, the next step is for us to actually experience how a design is going to perform before it's built, through simulation. Doing this can be very valuable - and not doing it can be very dangerous, as well as extremely expensive. Simulation can help us better understand, early in the design process, how a product will perform in the real world, through techniques like Finite Element Analysis and Computational Fluid Dynamics. And today simulation is rapidly shifting from a “nice-to-have” to a “must-have,” because the things we design today are so complex that simulation is a necessary part of the process.
At some point, whatever we've imagined and designed needs to be made real -- and recent breakthroughs in digital fabrication are radically changing the way things are being built and manufactured today. There are four types of digital fabrication:
This rapid, and in many ways radical, development of digital fabrication is very important because it's helping us close the gap between the increasingly complex designs we can dream up in the computer, and what we can realistically create out in the world.
Process management has traditionally been “underserved” in terms of good digital tools, and most of you would agree that technology could certainly do a better job at improving the design process. But recently we've made some exciting advances in terms of connecting all of the tools and data you need to do your work.
When we look carefully at the entire design process -- with all of its tools, technologies, and workflows -- it's easy to see how the actual people doing the work can sometimes get lost in all the excitement. In the early days of design technology, we all focused a lot on the tools required to do digital design, and then, when we had the tools, we turned our attention to the data we could create using those tools, but today it's important that we finally include the people, and the teams, who use those tools, and create that data. This focus on people and teams is already yielding some compelling innovations.
But for that insight to really matter - for it to really pay off-- the tools, the data, and the people and teams all need to be deeply connected. Which leads us to an interesting question: How connected are you today? I would guess: A lot! - and not at all! In fact, today most of us are suffering from a curious condition known as connectivity schizophrenia. Here are some of the symptoms: In our personal lives, we live in an extremely connected world, but in our professional lives, we work in an extremely disconnected world. Think about it: something happens in your personal life, like your daughter hits a home run. Within five minutes, everybody knows about it via Facebook. A whole community of people is instantly informed, even thought they may not be interested. But in your professional life, if someone on your team makes a critical change to a project, it's likely that you won't know it's happened, unless someone tells you about it later, in a meeting or in an email. That's connectivity schizophrenia.
We can solve this condition with a whole new set of cloud-enabled tools. For one thing, the Cloud is not just some kind of giant hard drive in the sky! Yes, it's an infinitely elastic computing resource, but it can also serve as a single point of connection -- a central coordination place -- for everything we need to know and do to complete our projects. One of the greatest benefits of the Cloud is its ability to replace the “dead air” between us with an always-on connection - a connection that goes beyond just the "potential for communication." What we're bringing you today is true connectivity. We're giving you…
When you have true connectivity, your projects and teams move forward, together.
An expanded view of design is alive in the lab.
Thanks to the Office of the CTO team for the script upon which this blog article is based.
Today at the AU general session, Autodesk CEO, Carl Bass, posed a series of "what if" questions and supplied the answers.
What if there was a better way to capture your good ideas the moment they hit? What if you didn't need to sketch on napkins anymore?
SketchBook lets you quickly capture your ideas on your iPad, Android tablet, or phone.
What if you could sketch more than just form? What if you could actually sketch function, so that you could quickly understand the forces involved in your design?
There are two applications that allow you to do this.
Autodesk ForceEffect Motion lets you do just that for mechanical designs.
With regard to buildings, with Autodesk FormIt you can quickly block out a structure in place, right where it's going to be built. This gives you a sense of sight lines, and access, and how your design will relate to the environment and the adjacent buildings. As you try out different forms, it tracks square footage in real time. FormIt lets you quickly try many different options, and see how they relate to the project's requirements.
What if you could actually model your design in the context of the real world? What if you could access all of the information about the terrain where the highway will be built? What if you could think about designing miles of highway, and not just small sections?
With Autodesk Infrastructure Modeler, you can bring together different kinds of data from different sources, like 2D CAD, GIS, raster, and 3D models, and you can even virtually drive on the road before it's built, allowing you to experience it before it's real, and improve it based on that experience. The result of building in context this way is a road that is safer and more efficient, and a project that is better planned and executed.
What if simulation didn't require a huge up-front investment? What if it was so easy to use that anyone on your team could be running useful simulations in minutes? What if you could actually run your largest data sets - larger than what your own workstations can handle right now? And what if you could run those simulations from anywhere? On any device?
One of our most exciting new offerings is Autodesk Simulation 360. It's easy to set up and easy to use. We think simulation should be a part of the design process, not the end of it. Simulation 360, which launched in September, has had more than 17,000 jobs run in the cloud.
What if you had all the computing power in the world, and it was basically free? How would you design differently? What if, instead of doing one simulation, you could do many simulations concurrently? Dozens or even hundreds of them?
Using Autodesk Simulation 360, you can explore many options much more quickly so that you can find not just the first design that works, but the design that works best.
What if you could simulate to save lives? Did you know that in the United States, 1.7 million people get hospital-acquired infections every year? So knowing that, if you were designing a new operating room, wouldn't it be amazing if you could simulate and visualize airflow, and get rid of that dirty, germ-laden air as effectively as possible?
With Autodesk Simulation CFD you can. It's easy to use, and it gives you visually compelling results that clearly show what's going on. This makes it easier to make good design decisions, which, in this case, saves lives.
What if you could simulate how well your hospital design would handle crowded hallways and intersections during periods of high traffic?
Project Geppetto, available on Autodesk Labs, lets you put virtual people into your designs, so you can watch them respond to the digital environment, and to each other.
What if you didn't have to treat the resources needed for high-quality rendering as scarce? What if you could present all of your ideas to your customers with stunning realism?
Of course, photo-realistic rendering isn't new but, with our new Autodesk 360 Rendering service, we're making it easier and more affordable. The service handles all of the materials and lighting for you. You don't need all the rendering hardware, because instead of having to buy and maintain it, we give you access to all the computing power you need, and it's accessible from right inside the tools you already know.
What if you could open a Pro/E file? A Solidworks file, or a Rhino file? No exporting, importing, and ending up with a tessellated mess. And what if you could not only open all those files, but you also had access to the real geometry? And what if all of the translation happened automatically, and everything just worked? What if we could use the best tool for the job when we needed it? What if we could move as fluidly between digital tools as we do between shop tools? What if you could do surface modeling and solid modeling at the same time? What if you could model parametrically and use direct manipulation in the same application? And what if you could just model in whatever way was appropriate, whether you're doing industrial design or mechanical design?
I'm happy to announce for the very first time, right here at AU, Autodesk Fusion 360. Autodesk Fusion 360 is the world's only complete 3D CAD solution that lets you work the way you want to. It allows you to read data from multiple sources transparently, and it helps you manage your data seamlessly, instead of creating a data management problem. You can use it as much or as little as you want and only pay for what you use.
What if you weren't limited by your own expertise? What if you could leverage the ideas of all the smart people in your network, and other subject matter experts, to help you solve your design problems every day?
With Autodesk Fusion 360 you can invite your community into your projects using Project Grapevine to inspect your designs and suggest solutions to your problems.
What if Digital Fabrication was simpler? What if CAD and CAM were finally connected in a useful and practical way? And what if you could just hit “print” for a 3D object the way you can for a Word document, whether you're using a water jet, CNC machine, or laser cutter?
Today we're developing tools that streamline the steps to get from your digital model to a tool cutting through material -- making digital fabrication more practical than ever. Our acquisition of HSMWorks is part of that effort.
What if you could see, early on in the process, all of the problems that were likely to crop up? For example, what if Clash Detection was easy? Clash Detection is useful, but what if we had Clash Resolution?
With BIM 360 Glue, you can send them the actual clash, with all of the context and components involved. That way, the person that needs to fix the problem has all of the information they need to resolve it, without any back-and-forth.
What if you could give everyone who needed it access to the data that matters - anytime, anywhere, and on any device?
One of the great things about BIM is that it provides you with complete lists of all of the components used in your design. Check out BIM 360.
But wouldn't it be great if all this information was available at the jobsite? Has it been ordered? Did it arrive? Was it inspected? And what if you could make easy updates to all of this?
BIM 360 Field lets you find and track all of this stuff, to make sure everything is “right.” It brings the power of BIM to the construction site, so now we have BIM in the field. Our BIM 360 platform now has 40,000 users.
What if you could be up and running with PLM in a matter of days, instead of years? What if there was a PLM system that adapted to the way you work, instead of you having to adapt to the way the system is designed? And what if you could adopt PLM in your company one process at a time, one project at a time, at your own pace?
Autodesk is bringing you PLM you can actually use. In fact, it's the fastest-growing PLM solution ever released. It's easy to deploy, and has a low cost of ownership. You can use what you need and adopt one process at a time. PLM 360 is now being used by more than 350 companies around the world.
What if there was one place where you could go to do all of this stuff - everything I just showed you? A single point of connection, that you could log into from any of your devices, and which would give you a single source of truth, and all the updated information you needed?
That place is Autodesk 360. It's the connective tissue that binds all of this together. It's the hub. Autodesk 360 gives you the ability to search, translate, and view your projects. It allows you to communicate with other people and see what they're doing. It lets you store all the data related to your project in a single place that's accessible to you whenever you need it, and from wherever you need it. It all adds up to a coherent, connected experience built on a shared backbone of data and services.
The cloud is alive in the lab.
Thanks to the Office of the CTO team for the script upon which this blog article is based.
As Shaan Hurley and I prepare our Autodesk University presentation for our class on cool technologies on Autodesk Labs, I wondered if we should have music to go with our slides.
Perhaps each technology preview could have its own theme song? Since it's Friday, I used Spotify and iTunes to see what's popular. Some of these technology preview names relate to some pretty obscure songs:
|Technology Preview||Theme Song||Performed By|
|Augmented Reality for Showcase||"Reality"||Kenny Chesney|
|AutoCAD Isometrics WS||"Sweet Dreams Are Made of This"||Eurythmics|
|BIM Coordination for AutoCAD Civil 3D / Revit||"Land of the Living"||Accidental Coordination|
|DesignScript||"Breakeven (Falling to Pieces)"||The Script|
|FABmep Import for Revit MEP||"I Want To Hold Your Hand"||The Beatles (a.k.a. The Fab Four)|
|Feature Recognition for Inventor||"Recognition"||Fugees|
|Inventor Fusion||"Fusion"||Hiver & Hammer|
|Inventor Simplification||"Dont You (Forget About Me)"||Simple Minds"|
|Maximo Integration for Revit||"Find the Cost of Freedom"||Crosby, Stills, Nash, & Young|
|Mesh Enabler for Inventor||"Mesh"||New Order|
|Plugin of the Month||"Plug It In"||Basement Jaxx|
|Project Artoo for AutoCAD Map 3D||"Star Wars Theme"||Original Star Wars Orchestra|
|Project Basejump for AutoCAD Map 3D / AutoCAD Civil 3D||"Jump"||Van Halen|
|Project Bluestreak||"Baby Blue"||Badfinger|
|Project Chronicle||"Closet Chronicles"||Kansas|
|Project Factory.Modz() for Inventor||"Just a Touch of Love (Everyday)"||C&C Music Factory|
|Project Falcon||"Der Kommissor"||Falco|
|Project Geppetto for 3ds Max / 3ds Max Design||"Old Geppetto"||Paul J. Smith & Leigh Harline|
|Project Hydra for Simulation Mechanical / Simulation Multiphysics||"Hydra"||Toto|
|Project Inspire for AutoCAD Map 3D||"There Goes My Inspiration"||Utopia|
|Project Parsec for AutoCAD Map 3D||"It's Only Another Parsec..."||Rx Bandits|
|Project Scandium for Simulation Moldflow||"Sea of Simulation"||Orchestra from the Movie Tron|
|Project Sci-Viz for 3ds Max||"Tainted Love"||Soft Cell|
|Project Simulus||"Here Comes That Crazy Leopard"||Simulus|
|River Analysis for Civil 3D / Map 3D||"Cool Change"||Little River Band|
Nah, we'll just slow the slides and do some talking. Actually as far as class content goes, I will talk about the Autodesk Labs process (technology previews and feedback) and Shaan will have some demos:
We look forward to seeing you there.
Lesson planning is alive in the lab.
I have been playing with KOMME®Z Mixed Reality Interface (MRI) devices for a long time. These devices allow you to navigate 3D models using chess-like-pieces instead of a mouse. A long time ago I posted some videos on my YouTube channel.
We even have an MRI device in our gallery as part of the Mercedes-Benz BIOME Car Exhibit.
So I was thrilled when Thomas Kienzl from KOMME®Z gave me some information to share.
At this year's Autodesk University, KOMME®Z will be presenting the MRI platform. Visit us at:
and give it a try. It is a completely new product to “make your 3D data come alive.” As we all know, “a perfect presentation is crucial to winning contracts”.
Why are we developing the MRI (Mixed Reality Interface) platform?
We invented the tangible user interface MRI, and many clients are now using this intuitive input device, but each time we had to customize the content for every single client. To deal with this issue, we are developing the MRI platform. KOMME®Z tools will simplify creation of interactive 3D apps. The good thing is that “programming skills are not required.”
The MRI platform is a software and hardware solution. It can integrate a wide range of interfaces including the MRI hardware interface, tablets (e.g., iPad), touch screens, and other technologies. It also allows the integration of software including Autodesk Navisworks, Autodesk Showcase, and Unity3D. The advantage is that all users can quickly understand and instantly see the impact that their decisions make on factors such as space, layout, and materials.
To prepare for AU, watch the videos.
KOMME®Z is a future-oriented company that develops and provides products and services in the field of interactive solutions and visual 3D media. Our core product is the MRI which is a platform for the easy creation of real-time 3D apps controlled by several input devices such as the MRI interfaces, iPads, and touchscreens. Our services include content creation, interaction design, and design for a wide range of industries -- particularly the building and automotive industries.
Visualization is alive in the lab.
Part of what the Corporate Strategy & Engagement team (of which Autodesk Labs is a part) does is to help plan Autodesk University (AU) activities. Throughout its history, AU has been a great opportunity for customers to learn how to use our design solutions. There are tons of classes around applications like AutoCAD, Inventor, Revit, and 3ds Max.
Over the last few years, Autodesk has also used the AU event as an opportunity to have discussions around the big ideas that are important to Autodesk customers. The innovation forums were created with this in mind. There are several themes be bandied about for AU 2012.
So what do you think of these themes? Let us know what you think at email@example.com. Autodesk Labs is all about feedback including topics that are not technology previews.
Planning is alive in the lab.
YouTube sends me a weekly email listing updates for channels to which I subscribe. Last week I was happy to see 3 new videos on strategy as a competitive separation. I particularly enjoyed our VP of Corporate Strategy, Jon Pittman's, quote:
"Our jobs are to create two responses: 'Wow' from our customers, and 'Uh-oh' from our competitors."
So check out these videos.
Leadership Series: part 1, Callan Carpenter, VP Global Services, frames the conversation on strategy, technology, and interplay between them. Jon Pittman describes strategy in the business world. 21 minutes
Leadership Series: part 2, Brian Mathews, VP of Autodesk Labs, describes six technological disruptions. 46 minutes
Leadership Series: part 3, panel discussion of feasibility of embracing innovation, 43 minutes
Seeing the difference between invention and innovation is alive in the lab.
Autodesk Labs is home to technology previews where feedback determines the outcome. We try new things. Believe it or not, when it comes to a technology preview, failure is an option, but in the vast majority of cases, things turn out well.
When we were working on Project Showroom, a technology preview to test what it would be like to use photorealistic computer generated images as part of a shopping experience, I wrote a blog article:
Despite the occasional wrinkle, Project Showroom morphed into Project Neon which then graduated into the Autodesk Cloud rendering service that exists today.
Recently we worked on Project Photofly. Project Photofly was our technology preview to use the Autodesk Cloud to generate 3D models from 2D photographs. Based on your feedback, Project Photofly recently graduated to become 123D Catch Beta. Although how you take the pictures affects your success, the 123D Catch process really works.
For some time we have had a 3D photo booth in the Autodesk Gallery at our One Market office in San Francisco. When we started Project Photofly, we originally demonstrated the technology in a fun way by taking pictures of people's heads. To show that special hardware was not required, we had the person sit in a chair and took about 20 pictures using an ordinary digital camera. This proved the point but the person had to sit absolutely still while the pictures were snapped. That was uncomfortable for some, so we built a photo booth with 20 cameras so all pictures could be snapped at once. We had lots of success with our 3D photo booth in our gallery in San Francisco. The process emails the person links so they can use the Inventor Publisher Mobile Viewer (iPhone/iPad) or 123D Catch Beta (PC) to view their 3D model.
As I mentioned, Autodesk Labs is a team that tries new things. For AU we decided to create a more portable 3D photo booth that would allow us to preview the technology on the road. While we were at it, instead of using 20 cameras, we decided to use 36. Think Spinal Tap: "This one goes to 11." Actually 36 pictures would provide even more realistic 3D models. This was a great idea, except for one thing: USB contention. When 36 cameras all try to upload their pictures at the same time, the bus gets congested and not all of the pictures make it. You are sometimes left with 3D models that look like:
The network congestion also prevented some of the email messages from going out. If you did not receive yours, you can email firstname.lastname@example.org, and we can check your results.
I want to emphasize that the 123D Catch process works. Had the 3D photo booth uploaded all of the pictures, Jacques's head would have been complete. To avoid mistakenly associating the problem with the technology instead of the apparatus, I could have entitled this article as "Humor: when a photo booth goes bad." Thanks to Jacques Lévy-Bencheton for being such a great sport.
Learning from our mistakes is alive in the lab.
Autodesk University (AU) is a combination of work and pleasure. Autodesk Labs had two Exhibit Hall booths (Reality Capture and Design/Analyze/Share) and a 3D photo booth (123D Catch Beta) in the AU Gallery area. My days were filled with activity.
AU had so many activities this year, much of it happened simultaneously. I think it was hard for some attendees to choose how to spend their time. My schedule was tame compared to Brian Mathews' and Shaan Hurley's. For people who think this is one big employee party, a lot of work goes into AU. On the other hand, it's not all work and no play. They say Christmas comes but once a year, and so does AU.
Winding down is alive in the lab.
As I mentioned the other day, the AU 2011 Innovation Forums will leave you informed, inspired, and energized about trends and technologies that will be personally important to you and your business in the years ahead. These sessions feature a mix of individual speakers and panels that will provoke, challenge, cajole, and enlighten you about entirely new ways to design and innovate. The forums will encourage to you to think differently about how you get your work done. You will also learn where Autodesk stands on current trends and technologies, such as model-based design, the cloud, product lifecycle management, sustainability, and more.
In addition to the one on the cloud, if you are attending AU, I hope you will consider:
Creativity 2.0 – Making Design Personal Again
Sir Ken Robinson
Tuesday, November 29, 3:00 p.m.–4:30 p.m.
Join an audience of professional designers and consider the future of design technology and its impact on your career and day-to-day activities. Listen to international author and award-winning TED speaker, Sir Ken Robinson, describe a "crisis in creativity" and how our educational system's traditional models fail to encourage and develop our children's creativity.
Next, see how your peers apply the latest trends in professional, consumer, and crowd-sourced design to explore and accelerate their creativity. Learn how new tools will change the nature of professional design. Learn how cloud-based supercomputing helps architects to design increasingly complex buildings. Discover how manufacturers are putting design into the consumer's hands. And watch leaders in the Maker movement describe an extraordinary universe of creative minds and the software and services that help everyone to personalize and design the world around them.
There are several Autodesk Labs technology previews (plus one recent graduate) that allow a student to create a design from his or her imagination.
turn your ideas into reality
|Inventor Fusion Technology Preview
unite direct and parametric workflows
get started with BIM
conceptual design and analysis for buildings
Planning our AU week is alive in the lab.
Image courtesy of Shaan Hurley
I am in Las Vegas this week for Autodesk University. I fly out Thursday night. I will be in the Exhibit Hall talking about the Autodesk Labs process and how feedback is what makes it tick. I will be discussing a few of the technologies on Autodesk Labs. At this time I would like to publicly thank the technology champions who made these previews possible on Autodesk Labs.
Project Spark - a standalone application for Building Information Modeling whose user interface is a simplified version of Revit
Champion: Emily Marcus
Project Vasari - a standalone application for conceptual modeling with analysis capabilities that run in the Autodesk Cloud instead of your desktop
Champion: Kevin Schneider
Project Falcon - a standalone application or Alias add-on so you can perform wind tunnel analysis
Champion: Ian Pendlebury
Project Storm - a Revit Structure add-on to upload Building Information Models to the Autodesk Cloud for structural analysis
Champion: Pawel Piechnik
Project Galileo Online - an Infrastructure Modeler add-on for sharing and collaborating on infrastructure models via the Autodesk Cloud. Its presence on Autodesk Labs will return on the 29th. I will update the Autodesk Labs site from the Venetian.
Champion: Chris Andrews
Travel is alive in the lab.
This year’s AU will replace industry specific keynote presentation with cross-industry Innovation Forums. We believe everyone attending AU could benefit from the topics in these forums, and we want to make sure everyone attending AU knows what they are – and will attend at least one. If you are attending AU, as an Autodesk Labs community member, I hope you will find this one of interest.
The Promise of the Cloud - The Implications of Virtually Infinite Computing for Your Industry
Tuesday, November 29, 10:00 a.m. - 11:30 a.m.
You hear about it every day. Everyone is talking about the potential of the cloud, but how real is this new technology? What does the cloud mean relative to team productivity and traditional design processes? If you move your data into the cloud, what are the security, bandwidth, and intellectual property risks? Does cloud computing offer tangible benefits that can better serve your customers and provide you with a competitive advantage?
Get a better understanding of these issues and learn why now is the time to embrace the possibilities of virtually infinite computing power in the cloud to truly transform your business and gain a real competitive advantage.
There are several technology previews on Autodesk Labs that fall into the cloud category.
turn your ideas into reality
|AutoCAD Isometrics WS
use isometrics from the cloud with AutoCAD
see your designs in a wind tunnel
view and review using the cloud
|Project Galileo Online
infrastructure modeling with the help of the cloud
try our new community
share your designs instantly
|Project Storm for Revit Structure
structural analysis via the cloud
conceptual design and analysis for buildings
We look forward to seeing you there. The cloud is not dead. Long live the cloud!
Anticipation is alive in the lab.
Like last year, we will have the 3D Photo Booth in the gallery section of the exhibit hall at AU. You can see 123D Catch Beta in action and get a 3D model of your head. But unlike last year, we will have two additional exhibits in the hall. One focuses on Reality Capture and the other is entitled Design, Analyze, and Share. Both exhibits feature technology previews found on Autodesk Labs.
As the name suggests, this will cover creating models from real world buildings or objects. This can be accomplished with laser scanners (point clouds) or cameras (photogrammetry). This exhibit features 4 technologies that are on (or have graduated from) Labs.
Design, Analyze, and Share
This exhibit features technology previews on Labs that allow you to design in new ways, analyze designs via the Autodesk Cloud, and share your designs with others. This exhibit features 5 technology previews that are currently available on Labs.
So if you are attending AU, please stop by, say hi, and check out the technology previews.
Excitement about AU is alive in the lab.
The Autodesk University Catalog is available for your perusal.
Autodesk Labs Community members should note:
|AC4056||It’s a Snap! Take a Photograph and Create a 3D Model||Shaan Hurley||Lecture||December 01, 2011 1:15PM|
|AC4058-L||It’s a Snap! Take a photograph and Create a 3D Model||Shaan Hurley||Hands-On Lab||December 01, 2011 5:15PM|
|DL4044||The Very Latest in Cool Technology from Autodesk Labs||Shaan Hurley||Lecture||November 30, 2011 1:00PM|
|PD4069||Extract Piping Features from 3D Point Clouds||Shaan Hurley||Virtual||November 29, 2011|
Education planning is alive in the lab.
Media and Digital Public Relations Manager, Ralph Bond, interview our own Brian Mathews at AU:
Listen to Brian answering Ralph's questions
What is Autodesk Labs?
(See Autodesk Labs)
Sharing our thoughts on Autodesk Labs is alive in the lab.
When we moved a Tesla Model S in our Gallery at One Market, I reported on it:
At Autodesk University, we had the real deal. Media & Digital Public Relations Manage, Ralph Bond, was kind enough to share his video with me:
Brian Mathews, VP of Autodesk Labs, presented the 7 technology trends that guide Autodesk Labs:
Check it out.
On the heels of Sydney Xu's report on Autodesk Labs participation in AU China, Integrated Marketing Manager, Allen Xu Ke, shared these two photos.
The Labs booth looked fantastic. Visitors learned a great deal about our technology previews. Thanks Allen.
We at Autodesk wish you happiness regardless of whether or not you celebrate this American holiday. The United States employees have today and tomorrow off. Then it's time for Autodesk University in Las Vegas. Representing Autodesk Labs in person this year are:
I will be manning the Virtual AU booth from San Francisco. For those who are attending either in person or virtually, please stop by the Design Matters booth in the Exhibit Hall and say hello.
Now that carving pumpkins and turkeys is almost over, Autodesk University is alive in the lab.
Last week Autodesk held Autodesk University China, and Autodesk Labs was proud to be a part of it. Guilin "Sydney" Xu, our lead Autodesk Labs developer in China, filed this report. Sydney" joined the Autodesk Labs team in November 2007 for Project Freewheel. Before joining Labs, he worked on the DWF Publishing team for several months. He is currently working on Rapid Application Delivery (e.g., remoting technologies like Project Twitch, sandboxing as used in Project Vasari, streaming as used in Project Vasari and the Inventor Fusion Technology Preview) and has worked Project Showroom.
For AU China, we demonstrated two major areas in the Autodesk Labs booth:
Reality Capture: As expected, this was one of hottest items in the AU China booth area. VP of Platform Strategies and Emerging Business, Amar Hanspal, mentioned Project Photofly as part of the main session and used a few minutes to emphasize this project. As a result, many customers come to our booth and asked for more details. Most of them took our Moo cards away and plan to try the service and Photo Scene Editor. The CEO of a customer who was invited to do a half-hour presentation on main stage of AU China 2010 was eager to use Project Photofly as a real project solution. We expect to see more Project Photofly sessions from China in the next couple of weeks.
Rendering as a Service (RaaS) and Inventor Fusion: In addition to Reality Capture, RaaS and the Inventor Fusion Technology Preview got similar popularity at AU China. Many customers were very interested in rendering quality and speed on Project Neon. Our customers also gave us many suggestions, for example, it should be great to generate video instead of images from Project Neon. Similarly several groups of Manufacturing customers asked many questions on Inventor Fusion. Thanks to SQA Engineer, Macro Liu, who created several cool designs on the fly to show how easy it is to use Inventor Fusion.
SQA Team Lead, Catherine Liu, explains Project Photofly
Because this was first time for Labs on AU China, many customers did not know about it. The Autodesk Labs site and this YouTube video helped me to explain the Autodesk Labs purpose and mission.
Thanks to Sydney, Catherine, Macro, and everyone who made AU China possible.
Autodesk Labs Marketing Director, Dominique Pouliquen, will be teaching two classes at Autodesk University this year. You can learn all about Project Photofly first hand.
Introduction to Photo-Based Reality Capture: Turn Photographs into a 3D Model in AutoCAD®
|Lab||Designing new equipment for or installing equipment into an existing site for which there are no drawings or plans available requires capturing as-built reality and turning it into usable CAD data. Photo-based reality capture now offers a flexible and cost effective solution. At Autodesk Labs, we have developed technology to automatically turn a series of photographs into 3D data. This data is then used in AutoCAD to create and refine the 3D model or to create 2D drawings. In this hands-on lab, we will have machines loaded with photo-based reality capture software and AutoCAD. You will be working with photographs that you take using your own camera or with a camera we provide, or you can use images already prepared in the computers. Working with photographs and creating 3D data from them is fun. However, we want to observe, learn how people work, and get feedback.||Tue 11/30 02:00 pm - 03:00 pm|
Introduction to Photo-Based Reality Capture: Turn Photographs into a 3D Model in AutoCAD®
|Lecture||Designing new equipment for or installing equipment into an existing site for which there are no drawings or plans available requires capturing as-built reality and turning it into usable CAD data. Photo-based reality capture now offers a flexible and cost effective solution. At Autodesk Labs, we have developed technology to automatically turn a series of photographs into 3D data. This data is then used in AutoCAD to create and refine the 3D model or to create 2D drawings. Learn how to use this simple and robust workflow, which has been used in the movie industry for years, for various uses. You can model existing buildings, install new equipment into existing environments for extensions or renovation, capture the as-built state for construction progress verification, reverse-engineer historical sites and objects for preservation, or monitor seaside landscape for erosion.||Wed 12/01 04:30 pm - 05:30 pm|
To get started so you can have your own Project Photofly experience to share, grab your camera and visit:
Homework is alive in the lab.
The deadline for AU proposals is fast approaching - May 14. If you have not gotten your proposal in for teaching a class, please do so now. You know what they say: "Give a man a fish, and he will eat for a day. Teach a man to fish, and he will eat for a lifetime." Here's your chance to share your knowledge. More information is available on the AU site.
Let's go fishin'. Better yet, let's show someone how to fish. Don't miss the boat.
Product Manager, Patrick Aragon, was interviewed at Autodesk University talking about Project Dragonfly. You can see the video of this interview on one of these sites:
The AEC Café site also features the text of a short question and answer interview with Carl Bass at AU that includes a brief mention of Project Dragonfly:
So check one of these out. You can also get more information about Project Dragonfly in our press release:
Giving you more than just an Autodesk Labs web page to read is alive in the lab.
Manager of AU Program Development, Joseph Wurcher, shared some information regarding virtual Autodesk University.
Tomorrow AUv will launch at the same time as AU.
The first session will be a live broadcast of the Keynote session with Carl Bass, Jeff Kowalski, and Amory Lovins. Later that afternoon we will broadcast about 20 session with live Q&A. During the conference we will broadcast a total of approximately 150 sessions, some scheduled to be available during regular business hours in EMEA (Europe, Middle east, Africa) and APAC (Asia Pacific) which means 6 am and 9 pm PST broadcast times. The AUv experience was built from scratch by the AU team. At this point many It's alive in the lab readers have not seen the AUv Player.
The below link is a 4 minute demo by Lynn Allen of the AUv Player wherein she explains what the AUv experience will be like.
So far we have over 13,000 folks signed up for AUv from 137 countries. You can add to that number.
Autodesk Labs will have two exhibits at Autodesk University 2009. Representing our team this year will be: VP Brian Mathews, Software Architect Ben Cochran, and Software Developer Frederic Loranger. Technical Evangelist Brian Pene will also be lending us a hand.
Though both exhibits have the same array of Labs technologies that can be demonstrated, the Community Pavilion exhibit will have an AEC focus. Visitors may wish to inquire about and see a demonstration of AutoCAD or Revit via Project Twitch, Project Newport, the Google Earth Extension, Solar Radiation Technology Preview, Project Cooper, Project Dragonfly, or Project Showroom.
This exhibit has all of the same items as the Community Pavilion, but will have a manufacturing focus. Visitors may wish to inquire about and see a demonstration of Inventor via Project Twitch, Inventor Fusion, or Project Showroom.
This year our emphasis is on one-on-one contact. Our team would like to know what you do and what challenges you face. A team member can then show you some of the technologies available on Labs that may be related to what you do. You can then come to the site when you get back home, give the technology a try, and let us know what you think via one of our feedback mechanisms.
Please stop by and say hello.
Senior Manager, Corporate and Channel PR, Angela Simoes, shared this with me.
The Autodesk University (AU) conference held each year in Las Vegas is the world’s largest learning and networking event for Autodesk product users. But not everyone can travel to Las Vegas. So this year, Autodesk is extending the benefits of AU by sharing classes and content from the event with Authorized Training Centers (ATC®). The result is a new worldwide initiative called Autodesk University Extension.
From December 4 – 11, 2009, there will be over 100 free training events, held in 35 countries hosted by over 90 Authorized Training Center sites, so chances are there may be an event near you! This is a great new opportunity to upgrade your skills and connect with peers and experts—without the cost of traveling to Las Vegas. Our program is free and we invite you to join us.
The Autodesk University Extension event combines expert-led class content from AU in Las Vegas with face-to-face interaction with local instructors and other users. At the event, you will receive:
Plus, you may purchase additional training and certification (where available) at significant discounts. To find out what’s available, select a participating country and an Authorized Training Center (ATC) to view event details. http://au.autodesk.com/?nd=event_autodesk_university_extension.
Revving up for AU is alive in the lab.
Brian Mathews, VP of Autodesk Labs, shared some cool information with me about Autodesk University.
Autodesk has been very fortunate to sign up Amory Lovins to be the keynote speaker at AU. Autodesk Labs has been involved in his selection. What is great is that beyond the Keynote address at the General Session on main stage, Amory has been gracious enough to teach a 90 minute class before the general session! As his class was added at the last minute, many attendees are unaware of his class and may have signed up for other classes. It's Alive in the Lab readers would be particularly interested to know that we have such an influential person at AU and would want to attend his class.
From the AU web site:
Amory Lovins, cofounder and Chief Scientist of the Rocky Mountain Institute joins Autodesk CEO Carl Bass and Autodesk CTO Jeff Kowalski at this year's General Session. Lovins, author of Winning the Oil Endgame, is among the world’s leading innovators in energy and its connections to resources, development, security, and the environment. His latest awards include the National Design Award (Design Mind), an Hon. AIA, Foreign Membership of the Royal Swedish Academy of Engineering Sciences, and selection by Time as one of the 100 most influential people in the world.
Lovins will also be teaching "Advanced Design Integration for Radical Energy Efficiency," a look at how integrative design—optimizing a whole system for multiple benefits, not isolated components for single benefits—can yield radical energy efficiency, often at lower capital cost, while giving the designers competitive advantage, bigger profits, and more fun.
As a precursor, check out these videos:
Date: Monday, December 1
Sales Programs Contractor, Daniel Teeter, shared this with me.
It’s official, customers from around the world can now attend Autodesk University "virtually"!
While the flagship event (AU 2009 Las Vegas, Dec 1-3, 2009) remains a not-to-be-missed experience, many are not able to physically attend. To that end, Autodesk University Virtual promises travel-challenged customers, "some of the best of AU right to your desktop."Complete details are on the AU Virtual website, but here are the highlights:
Getting ready to be virtually at AU is alive in the lab.
Autodesk Seek Marketing Manager, Jim Wilson, asked me to post this. I was happy to do so.
You’ve heard of BIM. Maybe you’ve even worked with BIM. Now’s your chance to let building product manufacturers know how they can build the product information that you need, when you need it, where you need it. We’ll debate standards, content development best practices and your requirements for how best to deliver manufacturer-specific content for your workflow. This lively and interactive content panel – hosted by the team from Autodesk Seek, a recent “graduate” of Autodesk Labs in 2008 - will be of particular interest to sales and marketing executives for building product manufactures in the AEC industry, and design professionals from top firms who are regular users of Autodesk® Revit® and AutoCAD® in the AEC industry.
We hope to see you at the Mandalay Bay Hotel & Casino for Autodesk University. Please register below to reserve a seat now. Oh, by the way, your attendance at the Autodesk Seek panel discussion qualifies for AIA learning credits.
Customers Are From Venus and Manufacturers Are From Mars: Connecting the Dots with Content
Class ID: AB308-3
Class Type: 90-Minute Panel
Just like the commercial for Ginsu knives - But wait, there’s more! If you’re interested in learning about how to maximize 3D visualization content for online commerce and web-based services using 3ds Max, Autodesk’s 3D modeling, animation, and rendering solution, you’ve found your class. Register below. We look forward to seeing you.
Best Practices: Using Autodesk® 3ds Max® Design to Build Content for Online Commerce
Class ID: DV318-1
Class Type: 90-minute class
Autodesk is sponsoring a YouTube video contest. Upload your own video to YouTube that explains reasons to attend Autodesk University 2009. How about a Top 10 Reasons to Attend Autodesk University a la Late Night with David Letterman? You can find out more about the contest at:
You could be one of three winners to receive an AU 2009 Las Vegas 3-Day, All-Inclusive Pass (includes conference, classes and hands-on labs, hotel, meals, and social events).
Hopefully cameras will be alive in your lab.
Voting for Autodesk University 2009 classes is open until May 8. You can identify your preferences at:
There are two Autodesk Labs related classes that you might be interested in:
Thanks for making your preferences known.
Looking forward to Autodesk University is alive in the lab.
Earlier today I mentioned how our fiscal year ended on January 31. So I guess you could say we're having our end of the year clearance sale. :-) Manager of AU Program Development, Joseph Wurcher, noted that we have some bags left from Autodesk University 2008:
Act now. Supplies are limited. Operators are standing by... I don't know if we throw in a set of Ginsu knives or not. :-) Strike - while the iron is hot.
In my haste of blogging while at Autodesk University, I did not post YouTube alternatives for the videos I created using my FlipCam. Since some of your companies block YouTube access, I am now providing alternative locations. I set some of videos to music using YouTube's AudioSwap capability. Hence the non-YouTube versions do not have this accompaniment.
|AU Registration is as easy as 1-2-3||AU_registration_Sunday.mp4 (6867.7K)||01:05||81|
|Bellagio Dancing Waters||au_dancing_waters.mp4 (15605.8K)||02:26||152|
|Construction site on Las Vegas strip||au_construction.mp4 (6620.6K)||01:02||100|
|Software as a Service at AU||au_saas.mp4 (3323.5K)||00:42||153|
|AU Autodesk Labs Exhibit Hall Wii Winner||au_labs_winner.mp4 (7065.0K)||01:27||120|
3D Printing / Augmented Reality
|excerpt of Autodesk CTO Jeff Kowalski from AU||au_jeff_augmented_reality.mp4 (39354.7K)||07:31||60|
|Autodesk Labs: Augmented Reality - 3D motorcycle||through_the_screen.mp4 (2940.1K)||00:45||56|
|Full Scale 3D Printed Motorcycle from Inventor||raising_motorcycle.mp4 (10245.5K)||01:36||713|
|Autodesk Gallery: Augmented Reality||Autodesk_Gallery_2008_Pene.mp4 (44320.6K)||01:53||new|
Perceptive Pixel Multi-touch Device
|Assembling the Multi-touch Wall for AU||assembling_touchwall.mp4 (15224.4K)||02:13||681|
|AU Exhibit Hall Opening Night: Perceptive Pixel Multi-touch Wall||au_scott_multitouch.avi (21147.6K)||00:38||244|
Microsoft Surface Device
|Unpacking and setting up the Microsoft Surface at AU||au_surface_setup.mp4 (10177.4K)||02:02||155|
|Microsoft Surface device in Autodesk Labs booth at Autodesk University||au_surface.mp4 (11857.5K)||02:18||204|
Recapping AU is alive in the lab.
Manager of AU Program Development, Joseph Wurcher, has given the AU site and his blog a new look:
There are videos plus speaker and class spotlights. Check it out.
Autodesk Labs Marketing Manager, Amanda Collins, sent me a nice recap of coverage of Autodesk Labs at AU. I thought I would share it with you.
Event Report: Autodesk University 2008, Part 1
December 10, 2008
Event Report: Autodesk University 2008, Part 2
December 10, 2008
Autodesk University 2008
December 9, 2008
Autodesk University 2008 Report
December 8, 2008
AU2008 Video Update
December 8, 2008
Autodesk University 2008 - The Rest of the Trip
Tamagini Design Blog
December 7, 2008
AU 2008 - Day Two
Develop 3D blog
December 4, 2008
AU 2008: Tippu Sashi
December 4, 2008 Blog by Tippu Sashi from the University of Cincinnati
"Into Tomorrow" is in Las Vegas!
Into Tomorrow with Dave Graveline radio program
December 4, 2008
AUTODESK University - Media and Entertainment Highlights
Rand IMAGINiT blog
December 3, 2008
AUTODESK U: CAD Software Company Eyes The Cloud
it World Canada
December 3, 2008
Are You Ready for Autodesk University 2008?
December 2, 2008
Sharks, Robots and Cars: Just a Glimpse of Autodesk University 2008
December 1, 2008
Autodesk University - Design Slam
November 26, 2008
Yesterday I showed Jeff Kowalski's main stage presentation that features the 3D motorcycle; however, before this presentation came to life, Eddy Kuo and Brian Pene had it working at the San Francisco office.
A lot of work goes into making Autodesk University happen, but we get so much out of it.
Celebrating the completion of another successful AU is alive in the lab.
Our Chief Technology Officer, Jeff Kowalski, talked about 3D printing and augmented reality as part of his main stage presentation at Autodesk University. I was in attendance with a FlipCam and recorded a few minutes.
Autodesk Labs own Eddy Kuo and Brian Pene from the office of the CTO worked on the augmented reality portion. Way to go guys!
Getting designs out of the computer and into the real world, via 3D printing or virtual reality, is alive in the lab.
Autodesk Labs Software Developer, John Schmier, took several photos at AU. I placed them on my flickr account.
Check them out!
Our friend, Ramtin Attar, of the Autodesk Research group was kind enough to share some of his AU photos with us.
Check them out!
The Autodesk Research team helped us with the Discovery Space at Autodesk University. Autodesk Research team members, Alex Tessier and Mike Glueck, received a shiny new Microsoft Surface for the Autodesk Labs booth. They unpacked it and in only a few hours, placed some content on it.
After it was all set up, I experimented with it briefly.
Even while holding the FlipCam in one hand and using the other to interact with the device, I was able to conduct a brief demo while filming - sorry for the unsteadiness. :-)
Walking and chewing gum is alive in the lab.
This week in the Autodesk Labs Discovery Space in the Exhibit Hall, Autodesk University attendees could enter their names for a drawing to win a Nintendo Wii system. One of our Autodesk Labs software developers from our Shanghai office, Jay Gao, has been helping man the booths. When we asked him to pick a winner, at first Jay thought we wanted him to enter. Jay then randomly drew a card from the container. We have our winner:
pick a winner
Congratulations to Nauman Mysorewala of GBBN Architects in Ohio. Thanks to everyone who stopped by to see:
You guys made AU a blast!
While John Schmier and I set up the Perceptive Pixel Multi-touch Wall, Gyorgy Ordody set up Project Newport. David Falck and Jay Gao set up our software as a service stations. I snapped a few seconds of this set up process:
Our software as a service exhibits at AU include:
Project Freewheel is our technology preview to experiment with the idea of design visualization. We allow customers to post their 2D and 3D designs to our server. They view their designs using a browser. Other colleagues or customers can freely view and comment on the designs – so it is a powerful tool for collaboration.
Project Draw is our technology preview for 2D design creation. Again this uses just the browser. Anyone can sign in and create a vector-based drawing. This could be especially helpful to a designer who frequently works with colleagues or clients who are not well-versed in CAD. They can sketch their ideas, and you as the designer can bring those ideas into a drawing. A picture is worth a thousand words. It can also save time and rework.
Project Showroom is our technology preview for realistic rendering using real products in realistic settings. This experiment allows users to customize a kitchen or bathroom and see their choices rendered in real time. Our aim is to make the rendering look more and more realistic as advances in hardware and rendering technology advance.
Demonstrating software as a service is alive in the lab.
3D printing is one of the ways Autodesk customers can experience their designs before they are real. One of the highlights of this morning's main stage presentation at Autodesk University was the unveiling of a full scale motorcycle that had been printed from Inventor using a 3D printer. After the main stage presentation, the model was brought to the Exhibit Hall. The AutoCAD booth is right next to the Autodesk Labs Discovery space. Being in such close proximity, I got to watch them raise the motorcycle into position.
Some of you might be familiar with the movie, Raising Arizona. Well this is raising the bar of 3D printing in more ways than one. It's incredible what 3D printing technology can do.
AU is in full swing and is alive in the lab.
Today the Autodesk Labs team spent the day setting up our Discovery Space in the Exhibit Hall. I helped John Schmier assemble the Perceptive Pixel Multi-touch Wall. Although this was my second time assisting with this task, this was the fourteenth time for John. Our multi-touch wall really gets around, e.g. Civic Center North in San Rafael, Customer Briefing Center at One Market in San Francisco, TED Conference in Monterey, and Autodesk University in Las Vegas. I filmed snippets of our work.
We look forward to showing off Autodesk Design Review and Autodesk Mudbox running on the multi-touch wall. The gesture-based updates we have made to these applications specific to multi-touch interaction demonstrate different and better ways to work with design data.
Multi-touch is alive in the lab.
If you are pre-registered for Autodesk University, check-in is easy.
It was as easy as one, two, three.
I am in Las Vegas for AU. My 6:35 AM flight from Phoenix had 27 people. Only 5 of us got off with the remaining 22 continuing on to Oakland. Of the 5, only 2 of us had checked luggage. With such small numbers, you would think that baggage claim would be a snap. Alas, Southwest Airlines misplaced my and the other passenger's luggage. They were able to resolve the problem for both of us. Normally Robin Capper comes from New Zealand each year.and often has a travel-related anecdote. He will be missed this year.
Autodesk Labs Marketing Manager, Amanda Collins, is doing a bang up job preparing us for AU, Here's a sneak peek at our Discovery Space area:
I am looking forward to having faces go with the names I already know from your feedback emails. I am also looking forward to making new contacts. So please stop by our space in the Exhibit Hall.
Anticipation for Autodesk University is alive in the lab.