We will continue to offer desktop applications bundled into Suites for years to come; however, eventually you are going to want to do everything from your mobile phone or tablet device. Yes we could port our powerful applications to iPhones and the wide variety of flavors of Android devices, attempting to account for the particulars of each one, or we can make our applications available as services from servers in the cloud with lots of CPU power and memory suited to the job. As a step in this direction, the Media & Entertainment (M&E) division would like you to try your hand at character generation using a web-based solution and tell us what you think. No download. No install. Just a web browser.
Project Pinocchio (one N, two C's -- I had to look it up on Wikipedia) is our technology preview that leverages Autodesk's powerful 3D design and animation tools so you can create fully-rigged custom 3D characters. You design a creation of your own or modify existing stock characters using a variety of pre-defined body types, facial features, and clothing styles for inclusion in 3D games, animations, and scenes. You can create, customize, and download your very own rigged 3D characters from a catalog of over 100 body types, outfits, hairstyles, and physical attributes in a few simple steps.
Once you create a character, you can use it in a variety of Autodesk modeling tools (e.g., Maya, 3ds Max, MotionBuilder) to create imagery and movies. You do this by exporting your creation from the Project Pinocchio web site to an FBX or native design file.
You can provide feedback via email, discussion forum, or comments on YouTube or this blog posting:
Web-based boys made from wood are now alive in the lab.